It’s been about two months since I started at Rolling Stone, working to rebuild Glixel as a more deeply ingrained part of the publication. Over the course of that time, the site readership has grown past 1 million, which is fantastic and thanks in a large part to the talent of a slew of freelance writers.
I’m still not at a point where I can hire any full-time staff, but I am starting to expand the freelance work I’m looking for. Here’s a quick rundown of what it is I’d like to see from those interested in writing for Glixel.
While I appreciate talented mainstream game writing driven by the monthly rhythm of game releases, and we do still run those sorts of pieces, I’m starting to look for more reporter-driven content that looks outside the shadow of a game’s release to find interesting topics that intersect with gaming, to explore.
Some fine examples of that are both Charlie Hall’s and Nathan Grayson’s take on the Laws of War ARMA DLC (I’m embarrassed to admit that this is actually a follow-up to a story I broke six years ago, but failed to hit this month) and Patrick Klepek’s fantastic analysis of the recent Trump kudos from the ESA.
Glixel will certainly continue to run more of the red meat features that delve into big, important games, but my personal goal for gaming coverage has always been flavored by a deep interest in how gaming impacts the outside world and vice verse.
Pitching: Email me some clips of stories you’ve written that weren’t spurred by a press release and include interviews with folks outside the game industry.
Come up with thoughtful story ideas that examine real-world issues through the lens of video games or explore the impact the real world has had on games or games have had on the real world.
Don’t over promise with massive story ideas you can’t deliver on, it wastes everyone’s time and and will eventually lead to editors (including me) not accepting your pitches.
Glixel has started to run opinion pieces. Much like our features, while run some reactive pieces, I’m also looking for pieces that step outside the day-to-day of the game-release churn and address bigger issues within the world of gaming. I don’t want hot takes, I want thoughtful takes. I want something well-reasoned, that grabs the reader early on by announcing its point and then buttresses that thesis with thoughtful, fact-based arguments and counter-arguments.
Pitching: Send me some examples of the sort of opinion pieces you’d want to write for Glixel. If you don’t have any, write some and then send me links to them. Also, send along your pitch for the piece with an explanation of why you want to write it and why it should be written now.
Starting next month, Glixel will be running reviews. More specifically, Glixel will be running A review. I’m likely to continue reviews on Glixel after that first, but this will be testing the waters. I’m a firm believer in non-scored, well-reasoned review writing. I get that review scores are a short-hand for readers without the time to read a review, but my hope is that the reviews we run will be so good, you’ll want to read them and not just to get to some sort of score.
Pitching: Don’t. At least not yet.
You can reach me at Brian.Crecente@glixel.com and I do my best to answer all emails, that said, currently I’m the site’s editorial director, copy-editor, writer, social manager, etc, etc. (I also pitch in on the mag occasionally) So I may not reply to you. Don’t take it personally, just remind me.